March 25th, 2008 by Dinak
Updated 5:43 EST: listed the official patch notes instead of the expected patch notes.
It seems that 2.4 is going live today. MMO Champion has a very comprehensive roundup of what the patch is bringing to the table here
Shaman specific patch notes (note that the fix for Chain Lightning skipping CC targets has been REMOVED):
- Call of Thunder: (Rank 5) now gives 5% critical strike chance, down from 6%.
- Earth Shield: Mana cost reduced roughly in half, and charges reduced from 10 to 6.
- Elemental Focus: This buff will no longer be removed when Shamanistic Focus is triggered.
- Flametongue Weapon: Having different ranks of this enchantment cast on two different weapons will no longer cause the enchantments to trigger multiple times per swing.
- Ghost Wolf: Cast time reduced to 2 seconds, down from 3.
- The Global Cooldown of all Totems has been reduced to 1 seconds, down from 1.5 seconds.
- Healing Grace: This talent now reduces the chance your spells will be dispelled by 10/20/30%.The resistance to being dispelled modifier from this talent now applies correctly to Water Breathing.
- Rockbiter Weapon: Tooltip and error messages have been adjusted slightly.
- Shamanistic Rage is now a Physical ability instead of a Magic spell, and thus is no longer dispellable. It now reduces all damage taken by 30% and gives your successful melee attacks a chance to regenerate mana equal to 30% of your attack power. This lasts for 15 seconds with a 2 minute cooldown.
- Stormstrike has a new icon.
- Totem timer icons will now show up under your player portrait when you cast totem spells. Right-clicking a totem timer icon will destroy that totem.
- Toughness will now also reduce the duration of movement slowing effects on you by 10/20/30/40/50%.
- Tremor Totem now pulses every 3 seconds, down from 4 seconds.
- The Shaman spell Fire Nova Totem will no longer sometimes detonate without doing any damage.
March 14th, 2008 by Dinak
Billee of Bloodscalp made a post reporting what he thought was a bug with Bloodlust/heroism:
“Bloodlust still gets removed if you use it when you are too close to a wall and cannot have your body made bigger by the buff. Im not sure if it removes it for the whole group if the caster is too close but i do know that it is removed if you are too close to a wall.
Im sure this is an unintended bug but it can be fairly game breaking to lose 750 mana on something that goes right away.”
To which Hortus replied
This is not a bug, it is intended functionality to prevent a bug (players getting stuck in geometry when they grow).
So it looks like when you pop Bloodlust/Heroism, make sure you and your groupmates are not standing right next to a wall. Kind of a dumb way to solve the problem, imo.
A few posts from Kalgan concerning class balance and representation in Arenas. I am a little surprised by the numbers for Shaman in 5v5 - the other brackets are about where most would expect shaman to be - underrepresented
No other warlock nerfs are planned for 2.4. One of the things we look at is class representation in arenas (although normalized for class popularity). In this particular chart, a value of 100% means the class is represented as we’d expect, a value over 100% means the class is represented that much more often than we’d expect, a value below 100% means they’re represented less than we’d want (obviously this chart doesn’t include a spec breakdown in any way).
2v2 3v3 5v5
Druid 276.0% 184.0% 80.5%
Hunter 43.0% 50.2% 43.0%
Mage 8.7% 96.0% 96.0%
Paladin 19.7% 29.5% 147.4%
Priest 113.3% 164.8% 185.4%
Shaman 37.8% 50.4% 138.6%
Rogue 144.2% 175.1% 61.8%
Warlock 149.2% 93.2% 111.9%
Warrior 130.4% 90.7% 79.3%
Locks are doing pretty well overall, but what had us worried was that it appeared to us a month ago or so as though warlocks were on an uptrend. However, the evidence is strong that that trend is reversing, which means significant nerfs aren’t really what we want right now (we really don’t know where those numbers will settle down).
Edit: one other detail regarding the chart, this one is set at 2200+ rating.
And for the 1850+ charts
Here’s 1850…
Druid 184.0% 138.0% 92.0%
Hunter 50.2% 50.2% 50.2%
Mage 61.1% 87.3% 87.3%
Paladin 68.8% 88.4% 137.6%
Priest 133.9% 133.9% 154.5%
Shaman 75.6% 88.2% 138.6%
Rogue 154.5% 154.5% 82.4%
Warlock 121.2% 102.5% 102.5%
Warrior 90.7% 85.0% 85.0%
This is what we have so far - the flametongue MS buff has indeed been removed:
- Call of Thunder: (Rank 5) now gives 5% critical strike chance.
- Chain Lightning: This ability will no longer jump to secondary targets which are under the effect of crowd-control spells that break on taking damage. i.e. Polymorph, Sap, etc.
- Earth Shield: Mana cost reduced roughly in half, and charges reduced from 10 to 6.
- Elemental Focus: This buff will no longer be removed when Shamanistic Focus is triggered.
- Flametongue Weapon: Having different ranks of this enchantment cast on two different weapons will no longer cause the enchantments to trigger multiple times per swing.
- Ghost Wolf: Cast time reduced to 2 seconds, down from 3.
- The Global Cooldown of all Totems has been reduced to 1 seconds, down from 1.5 seconds.
- Healing Grace: This talent now reduces the chance your spells will be dispelled by 10/20/30%.The resistance to being dispelled modifier from this talent now applies correctly to Water Breathing.
- Rockbiter Weapon: Tooltip and error messages have been adjusted slightly.
- Shamanistic Rage is now a Physical ability instead of a Magic spell, and thus is no longer dispellable. It now reduces all damage taken by 30% and gives your successful melee attacks a chance to regenerate mana equal to 30% of your attack power. This lasts for 15 seconds with a 2 minute cooldown.
- Stormstrike has a new icon.
- Totem timer icons will now show up under your player portrait when you cast totem spells. Right-clicking a totem timer icon will destroy that totem.
- Toughness will now also reduce the duration of movement slowing effects on you by 10/20/30/40/50%.
- Tremor Totem now pulses every 3 seconds, down from 4 seconds.
- The Shaman spell Fire Nova Totem will no longer sometimes detonate without doing any damage.
Notice that the wording has been changed for the Toughness entry. Movement slowing effects - so snares. They do not intend this to shorten duration on root type abilities.
Kalgan had this to say about the Flametongue change being reverted
Yes the flametongue revert was intentional. After putting it through its paces we felt like we’d gone too far on that one.
Have been reverted on the PTR, according to game files.
Some patch changes for 2.4
- Flametongue debuff now removes 25% of healing efficiency on the target for 5 seconds and stack up to two times. The duration remains 5 seconds.
- Bloodlust/Heroism will, again, stack with Icy Veins.
- Bloodlust/Heroism will not stack with Power Infusion, however.