Sorry for the few days of downtime, I was spending all weekend moving into my new house
Anyhow, here’s the goods!
Concerning totems survivability in PVP
Source: Koraa
In a future build your Stoneclaw Totem will “protect” your other totems, virtually increasing their HP by a value. We haven’t decided how much it will give your totems, but it should be enough to protect them from being one shotted.
In a future build your Stoneclaw Totem will “protect” your other totems, virtually increasing their HP by a value. We haven’t decided how much it will give your totems, but it should be enough to protect them from being one shotted.
Totems are intended to be as fragile as they are, it’s what balances out their power. If we gave Totems base increased survivability, we would have to give them increased cooldowns, mana costs etc.
Some WotLK patch notes listed on MMO Champion back on the 2nd
Source:
- Flametongue Weapon: Now has a passive spell damage.
- Natureâ??s Blessing no longer increases spell damage from Intellect, and the effect has been reduced to 5/10/15% from 10/20/30%. This is in result of the new spell power system. Players should notice little to no change in the power of the spell relevant to healing spells.
- New Talent: Tidal Force- Increases the critical effect chance of your Healing Wave, Lesser Healing Wave and Chain Heal by 60%. Each critical heal reduces the chance by 20% and lasts 20 seconds.
- Stoneclaw Totem: Health of the Stoneclaw totem is increased by 5% of the Shamanâ??s total health.
- The range of all â??friendly totemsâ? has been increased to 30 yards, up from 20.
- Totemic Mastery talent removed and replaced with â??Tidal Forceâ?.
