Now that we are in the second day of Blizzard’s Worldwide Invitational, and the fervor over the Diablo 3 announcement has simmered down a bit - here are some changes that have been mentioned for the Shaman class. Some of these are very very nice, and it sounds like Blizzard might actually be listening to the Shaman community (ala the totem changes in WotLK).
Crowd Control and Anti-Crowd Control
This has pretty much been the bane of the Shaman class, especially in PvP. We had no reliable crowd control, other than a snare (Frostshock, and to a lesser extent, Frostbrand Weapon). There has been a very loud outcry from the Shaman community for the last several years concerning this. Patch after patch, we Shaman never got the CC or anti-CC we were clamoring for. Now, with WotLK, we might just be getting there. How so?
Well first off, we are getting an actual CC ability, called Hex. This 1.5 second cast spell will turn the target into a frog. The affected target can move, but cannot attack or use spells. Much like the hex from the Shaman NPC characters. There is currently a 1 minute cooldown on this spell, but this may change. Also, damaging a hexed target does not break the effect. That means a target can be hexed and focus-fired down quickly.
Next up, and I don’t think this was talked about at the WWI, but has been data-mined from data files, is the Enhancement talent Improved Shamanistic Rage. This 2 point talent, branching sideways from Shamanistic Rage will give the Shaman a 50/100% chance to avoid all forms of Stun, Snare and Movement Impairing effects, while under the effect of Shamanistic Rage. Alpha talent tree here.
In the Elemental Tree, the new talent Storm, Earth and Fire gives a chance of minor crowd control. This talent gives the Shaman’s Frostshock spell a 5/10/15/20/25% chance to root the target in place for 2 seconds. Nothing super major, but it’s a nice addition. This talent it deep into the Elemental tree, but it also adds two other bonuses: Earth Shock’s range is increased by 1/2/3/4/5 yards and Flame Shock’s periodic damage is increased by 20/40/60/80/100%. Very nice indeed!
Weapon Enchantments
Blizzard has heard the Shaman’s cries for changes to the weapon enchantments. As you probably already know, we had four different enchantments, with only one - Windfury Weapon - being used in almost all situations. Blizzard has headed our calls and has taken action! Rockbiter Weapon is going away. In it’s place, we will be receiving Earthliving Weapon, which gives a +Healing bonus to the Shaman. Flametongue will give +Spell Damage and Frostbrand will more reliably snare targets. Windfury Totem will not be a weapon enchantment anymore. Instead it will be a buff, and can be used in bear form or with poison (for Druids and Rogues) amongst other things. This also seems to suggest that it will stack with our personal Windfury Weapon!
Totems
Blizzard is stating that they will be combining many totems together. For example, Strength of Earth and Grace of Air will be combined into one totem. But the biggie: Totems will now affect the entire raid. This can be seen as both a positive thing and a bad thing. On one hand, all raid members get some totem lovin’ while on the other hand, taking into account that they are combining some totems - why would you need more than one or two Shaman? Also, totems will not be spells anymore, but will be physical actions. This means you can drop totems when you are silenced, and they cannot be counterspelled!
As well as totems now affecting the entire raid, it seems Unleashed Rage will as well!
There are various other changes and talents that have been known about already, many of which you can view at the WotLK wiki.
So what do you think of the upcoming changes?
